The Legend of Zelda

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Why Do U.S. Senators Serve Six-Year Terms?

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U.S. senators serve six-year terms because the Constitution's framers wanted a chamber with more continuity and independence than the House of Representatives. Six years was a compromise between competing ideas about stability and accountability. The length also fits a staggered election system: roughly one-third of Senate seats come before voters every two years. That means the country can change part of the chamber without replacing its entire elected membership at once. The choice was debated rather than discovered in a single obvious formula. The Senate's historical account describes proposals ranging from relatively short terms to life tenure. Some delegates wanted senators to have time to develop judgment and resist passing political pressures. Others worried that a long stay in office could distance members from the people and states they represented. A longer term could protect independent decisions, but it also postponed the next regular opportunity to replace a senato...

How Did Zelda’s Z-Targeting Make 3D Battles Easier?

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Z-targeting made battles in The Legend of Zelda: Ocarina of Time easier to read by giving the player a clear opponent to face. Pressing the Nintendo 64 controller's Z Button locked attention onto a target and shifted the viewpoint behind Link. Instead of continually lining up the hero, the camera, and an enemy by hand, the player could concentrate on the encounter. The system turned a difficult problem of orientation in three-dimensional space into a more manageable relationship between two characters. That problem becomes clearer if you imagine walking toward a sign while somebody moves the camera around you. A small error in direction can send you past it or around its side. In Nintendo's developer interviews, Toru Osawa recalled how trying to read signs in Super Mario 64 could mean circling them because the alignment was wrong. Yoshiaki Koizumi also explained that keeping Link visible from a third-person viewpoint made both camera handling and battles harder. Targeting was o...